Public Beta of Euro Truck Simulator 2 Update 1.14 is available
http://1.bp.blogspot.com/-HUXffAyZd5w/V ... 00/001.jpgAt last, we are
to announce that we are ready to start public beta test of update 1.14 for Euro Truck Simulator 2.
If you are willing to
, make sure to backup your existing player profile, and feel free to switch to the public_beta branch of Euro Truck Simulator 2 which you will find on Steam. Please use our forum to give us feedback and comments. Although we have tested the update vigorously over several internal builds in the past weeks, practice shows that during an open beta period usually even more problems are discovered and fixed. We strive to make the game updates as polished as possible. Thanks for your support and
!
Here is the development log of the 1.14 update
Gameplay:
Liftable axles
Upload your World of Trucks profile truck from the in-game Screenshot Manager
Increased damage for overturned vehicles
Tweaked penalties for damaged cargo
Automatic transmission tweaked to better handle steep hills (such as the quarry)
Camera rotation based on steering and blinkers
Correct speed limit after using the train
Red light offense isn't reported if the player is too far inside a crossroad
More lenient wrong-way offense check to allow maneuvering in small crossroads
Better terrain profile interpolation
Many improvements in simulation: overturned trucks, damping of rear axles, gearbox
Models:
New truck: DAF XF Euro 6
New 6-wheeled chassis for (almost) all trucks
Substantial data fixes in most chassis
Added driver seats for DAF XF and MAN TGX
Small fixes in many models: sawmill, factory, wharf, quarry, trucks, trailers
AI:
New traffic rules:
lines, city start/end, highway start/end, give way, priority roads
Improved driving rule priorities
AI trucks prevented from entering trains
Support for
in traffic lights
Speed limit detection fixes
More realistic AI vehicle speed in curves
Many improvements in vehicle spawning, navigation, reviving, yielding, lane changing, overtaking, blinking
Sound:
New, improved or fixed sounds: gears, horn, blinker, Scania V8 interior
Map:
Many map bugs fixed
Roads around Kiel and Rostock recreated
Steam:
Steam Rich Presence: job information in "View more info" in the Steam friends list
Code:
Support for decal parts in road edge models
Support for multiple truck dealer definitions
Allow pedestrian spawning on models
Prevent crashes: non-existing parked vehicles, cities, invalid truck accessories, invalid backup data
User interface:
Truck browser shows all upgrades and their level requirements
Added option to skip cutscenes
Speed limit shown on dashboard GPS
Support for adviser page switching
Speed on adviser is more precise
Option to display the password on the login screen
Smoother camera movement in showrooms
Improved text pasting into input fields
Improved city name sorting
Updated localization and credits, fixed typos, clarified texts
Rendering:
Fixed blinking objects in mirrors
Support for mirror image scaling
Support for an additional front mirror
Support for flares with visibility capped by angle
Better rendering statistics
Edge look can be controlled by the attached road look
Better handling of vegetation detail with changing distance
Support for an additional low-quality vehicle LOD
Modding:
Goto console command now accepts city names or their fragments (eg "goto aber" teleports camera to Aberdeen)
Improved miniconsole
Telemetry: more precise fuel reporting, job info
New cargo definition structure
Advisor definition cleanup
Content browser improvements
Per-sector weather climate profiles
Editor:
Gamma correction of user-picked colors
Better handling of high-DPI monitors
Texture list
New toolbar
Sign editor improvements